Yummy! Once you’ve chosen your race it’s onto the Classes, and once again for the sequel the selection is bigger, better and not too dissimilar to anything you’ve pulled off before … except for 2 that is, the Polymorph and the Summoner classes. One of the most interesting amendments however is the Corpse Eater ability, which is exclusive to the Elven race and allows them to gain delicious information and occasionally abilities just from eating body parts. ![]() As well as having the ability to scorch your enemies at will, you can also dig without a shovel, which is certainly handy when you can’t find a frigging merchant selling one. The other wonderfully creative addition is the Lizard race, huge scaly, fire breathing folk who come from a cultured, aristocratic kingdom and view any outsider as a common servant. It’s definitely the trickiest of races to master, however during the course of the game you acquire a mask which changes your appearance to appease the public, as well as granting you a few other racial perks. As an Undead, you can pick locks with your bony fingers and in the heat of battle you can play dead to misdirect threatening enemies, however when things get too rough you can only heal via poison (healing spells and potions will hurt you), and the public of Rivelon will react to you with great fear and mistrust upon seeing your skeleton mush. The most intriguing of which, and the one I simply had to settle with, was an Undead, a mystical walking scarecrow of bones that comes with its own warning before you commit to your adventure. As well as the typical RPG offering of Human, Elf and Dwarf, there are 2 hugely imaginative races never seen in the franchise before, and you can now make a hero out of them. Creating your own saviour has been completely overhauled as you’re no longer restricted to just playing as a human, now there are 4 more races to choose from, all of which come with their own unique experiences, advantages and disadvantages. The freedom to save this world in which ever way you wish truly is at play here from as soon as you begin creating, or selecting, your chosen hero. Divinity: Original Sin 2 was one of the most successful Kickstarter campaigns in history, and with all of these boastful statements and the hype surrounding its release, has it been worth the wait? Welcome back to Rivelon weary traveller for the perfect second chapter. As well as promises of a huge, brand-new tale of epic proportions, Larian claim to have vastly improved the combat in every way possible, to grant players with absolute freedom and consequence and to introduce the all new GameMaster mode, giving fans the chance to create their own adventure within Rivelon. This second entry in the franchise sees you control either 1 of 6 powerful ‘Origin Heroes’ or 1 of your very own, meaning not only can you tell your own story, but you can now play out 6 original and unique character stories as you go along creating your own warrior will make the game’s Origin characters available for recruitment. ![]() In Original Sin 2, you take control of an openly powerful sorcerer, an enemy in the eyes of the Realm, as anyone harbouring the power of Source magic is found, caught and imprisoned. In a story so action packed, in a world so remarkably brought to life, I honestly was curious as to where the sequel would go, well this time round the shoe (or sandal depending on class) is on the other foot (or claw depending on race). Could my own hype and adoration for the franchise cloud my judgement? Is it possible for a game to truly break my heart? Here goes nothing I guess!ĭivinity:Original Sin 2 is the highly anticipated sequel to Larian Studios’ epic 2014 adventure, my review of which you can find here! The original game saw you, a once powerful protector of Gods, charged with protecting the world once more after the universe’s most devilish entity is awoken to destroy everything once more. ![]() As a full time pessimist I cannot begin to tell you how nervous I am starting this adventure for the first time. Now I am faced with its sequel and it simply must endure the same brutal comparison. ![]() For the past 2 years I have compared every new RPG release to Divinity Original Sin, the benchmark if you will for what I believe to be a credible and worthwhile adventure game. I can count all the RPGs on one hand that have personally taken me somewhere else, adventures spanning over 100 hours that had me gasping for breath from start to finish: Dragon Quest VIII, Fallout 3, Dragon Age: Origins, The Witcher 3, and joining the pack in 2015 was Divinity: Original Sin. Divinity: Original Sin is easily one of my favourite games of all time.
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